There will defiantly be plenty of after market parts(of the time period),like HP engine parts,wheels and tires,paint jobs...ect.
Pretty much all the normal stuff a guy would've wanted to put on his ride,back then.
I'm not sure how far I'll take the Supercar stuff,as it's hard enough to get the things I need,for just the Muscle cars.I figured Yenko and Motion cars should be pretty easy,since there's a fair amount of resource's on how those were...and it's mainly just putting the right parts,and stripes on the cars to make them correct.
I can't go into too many details,as it looks like I'm starting to draw more attention to the project,than I had originally wanted too.I'll pretty much be the only one doing all the visual stuff,and my partner is working on the physics and programming for the game by him self,also.So with just the two of us(working on it in our spare time...and then some),I foresee it taking at least five years(or more),to even think of anything close to a releasable game...So I don't want to get too much hype started,just yet.
I don't mind giving up a little bit more info,than I normally would though,as there's defiantly an invaluable wealth of knowledge here at the Supercar message board,that could certainly help ensure,I get everything as accurate as possible